Advanced Blackmarket System

The DevNation Blackmarket System allows players to access an immersive and configurable illegal marketplace featuring randomized locations, nighttime access control, item pickups, warehouses, and a wide variety of contraband and equipment.
⚙️ General Configuration
Framework
Game framework to use.
"ESX" / "QBCore"
Ped
Ped model for the blackmarket NPC.
"a_m_y_gencaspat_01"
PedType
Ped type ID (4 = male civilian).
4
ShopLocation
Default spawn location for the blackmarket.
vector4(...)
EnableOnlyAtNight
Restrict market access to nighttime only.
false
🔄 Randomized Locations
Randomizer
Enables random locations for the market.
RandomCoords
List of potential random spawn locations.
📦 Pickup System
PickupLocation
Enables pickup location functionality.
false
Cutscene
Enables cutscene during pickup.
false
PickupType
Distance unit for location info.
"km" / "mile"
PickupLocationPed
Ped model used at pickup spot.
"a_m_y_gencaspat_01"
PickupLocations
List of available pickup locations.
🏭 Warehouse System
Warehouse
Enables warehouse-based pickups.
true
WereLocationType
Unit of measure used.
"mile"
WarehouseIPL
Warehouse entrance coordinates.
vector4(...)
WarehouseExit
Player exit point inside warehouse.
vector3(...)
Prop
Object used inside warehouse.
"prop_box_wood05a"
PropCoords
Position of prop inside warehouse.
vector4(...)
WarehouseLocation
Locations to deliver items from warehouse.
🔠 UI & Message Configuration
📛 Labels
BlackMarketTitle
BLACKMARKET
TitleWarehouse
Warehouse
ExitWarehouse
Exit warehouse
ClaimPickup
Claim items
CollectItems
Claim items
📢 Notifications
ErrorTime
Blackmarket opens soon
Error1
Check config there's something wrong
Error2
You already ordered something
PickupMSG
Go pick up your stuff at marked location
WarehouseMSG
Go to marked location to pickup items
🛍️ Store Inventory
The blackmarket supports multiple categories of items with their own properties, such as weight, price, and descriptions. Below are the available categories:
💊 DRUGS
Includes various narcotics and drug-related materials:
Cocaine (Leaf, Baggy, Bricks)
Crack
Meth (Baggy, Tray)
Oxycodone
Weed (Baggy, Brick, Seeds, Nutrition)
Ecstasy
🔧 EQUIPMENT
Tools and components useful for other illegal operations:
Cryptostick
Drill
Ephedrine
Thermite
Tunerchip
USB Devices
🔫 GUNS
A variety of firearms for different scenarios:
Advanced Rifle
Assault SMG
Shotguns (Auto, Bullpup)
Carbine Rifle Mk2
Heavy Pistols, PDWs
Special Carbines
💣 TROWABLES
Throwable weapons used in combat:
Tear Gas
Grenades
🧩 ATTACHMENTS
Weapon upgrades and customizations:
Muzzle Brakes
Scopes
Camos (Zebra, Wood, Sessanta, etc.)
🎨 SPRAYS
Cosmetic tints for firearms:
Army, Black, Gold, Green, LSPD, Orange, Pink, Platinum
🔋 AMMO
Ammunition for all weapon types:
MG, Rifle, Shotgun, SMG, Pistol
🪓 MELEE WEAPONS
Close-range combat tools:
Stone Hatchet
Switchblade
Wrench
🧪 Example Product Entry
Here’s a sample product structure:
luaCopyEdit{
productname = "Advanced Rifle",
itemname = "weapon_advancedrifle",
productprice = 1,
weight = "3.5kg",
productAbout = "High-precision rifle for tactical and combat operations.",
image = "weapon_advancedrifle.png"
}Each product is defined with:
productname— Display nameitemname— Actual in-game item IDproductprice— Price in your currencyweight— Displayed weight (for immersion)productAbout— Description of the itemimage— Icon or preview path
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